GTA writer Dan Houser has been speaking out about the development of upcoming GTA V, saying that Rockstar deliberately developed it for the end of the current console life cycle, as that’s when the best games are released.
“Rockstar is a content company, not a hardware company,” he said to Famitsu (via Polygon). “We use the technology we have to create content, and we try not to let ourselves get beholden to the hardware. The fact that hardware’s so mature right now is exactly why we’re able to go on to the next level. GTA 4 was our first attempt at a new platform and HD visuals, so the first part of development was seriously difficult.”
He also said that one of the advantages for developing at the end of a console life cycle, was that you knew what you were working with and how to get the most out of it. “Now we know what the hardware’s capable of, so it’s become a lot easier to move things along and a lot more fun, too. GTA: San Andras came out at the peak of the PlayStation 2′s cycle, and we put out a really good game thanks to that. All the best games for a console come out at the end of the lifecycle, right? So now’s the best timing of all.”
KitGuru Says: A second trailer for the game is expected to debut today at 4PM GMT, so keep your eyes peeled.