Electronic Arts announced today that the football engine that drives the award-winning EA SPORTS FIFA gameplay on the PlayStation 3 and Xbox 360 has arrived for PC. Two years in development, the console game engine has been optimised for PC, delivering next generation console-quality gameplay, game modes and visuals to FIFA 11 PC.
“The EA SPORTS FIFA franchise is committed to investing and innovating for PC and this is a watershed moment,” said Executive Producer Kaz Makita. “We are delivering to FIFA 11 PC the high quality gameplay, innovative game modes and stunning graphics that have made FIFA the highest rated sports game on the PlayStation3 and Xbox 360 and winner of over 50 sports game of the year awards.”
The physics-based, data-driven technology behind the EA SPORTS football engine has been optimised for PC to deliver true freedom on the pitch with individuality of player control and movement, sophisticated ball touches, and physical interaction between players. FIFA 11 PC will feature the market-leading true 360° dribbling system that gives players precise control of the ball and next generation animation technology that delivers Skilled Dribbling, enabling skilled dribblers to face defenders and use highly responsive lateral dribbling to skip past them. Plus, Physical Play has been improved using collision sharing, creating a varied, less predictable, and extended fight for possession between players.
FIFA 11 PC features and game modes will be revealed in the coming weeks and months. FIFA 11 will be available in stores October 1, 2010 across Europe and Asia for the PlayStation 3, Xbox 360, Wii, PC, PlayStation 2 computer entertainment system, Nintendo DS, PSP and mobile.
Visit www.fifa.easports.com for more information.