We have read a few articles and viewed comments made by Brad Wardell, the former Impulse boss. Has Valve dedicated valuable resources and time to Steam, that could have been directed towards Half life development? Let’s analyse this a bit further and see what we find.
First off let’s take a look at a statement Brad Wardell made:
“[W]e could have become a retailer and tried to compete in that space long-term, but there were two possibilities. One is that we’d lose out and become a permanent minor player — Impulse relative to Steam today I would argue is a minor player. Or two, we’d be successful and we’re basically just a 600-person retail digital distribution company where three-quarters of the staff are sales people and account managers. And when the winning scenario is not what your objective in life is, then it’s time to re-evaluate what you want to do.”
So what he is basically saying is the business mindset of Valve, prioritizes Steam over Half Life development. We feel a new Half Life game is long overdue, and Valve is set to release Portal 2 shortly. In retrospect, Portal 2 development has been unhampered by Steam. All we can do here at KitGuru is reflect on what we see, and let the readers decide themselves.
Kitguru says: Do you believe that Valve is intentionally disrupting Half Life development because of Steam, or is it just a coincidence?