The Real Texas: expect truly great madness

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The Real Texas: expect truly great madness

“Truly great madness cannot be achieved without significant intelligence.” – Henrik Tikkanen

Once in a while you get tired of shooting stuff and saving the world. The beautiful graphics stop pleasing your eye, and an epic soundtrack by a philharmonic orchestra doesn’t move you. You need a change of scenery, a fresh challenge. Times like that, you need games like The Real Texas.

Developed by just ONE man over the course of four years, The Real Texas is a colourful bundle of madness. “An action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI“, it looks like it is put together from child drawings. Reminds me of the first season of South Park. There is nothing familiar in this thing, nothing you expect from a game. It is an art installation, a living, breathing concept. Check out this video:

So what is this? A third person shooter? An adventure? Arcade? RPG? Hell knows. And that’s the beauty of it: the game stays away from the conventions of any genre. Whatever you think of it, you will be unprepared for what it turns out to be. Granted, The Real Texas will not be to everyone’s liking. But for those who will dare to explore it, it will provide a creative experience of a kind you felt when you first started playing games, when you didn’t know the rules. And that is precious.

There is no set release date, but the developer Calvin French has confirmed the production is in its final stages. It will be available for PC only.

P.S. The blog of the publisher Kitty Lambda Games is insane too.

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