Have you ever watched this year’s Libyan conflict and thought “I should be there”? Now, you can. Today saw a release of Global Ops: Commando Libya, developed for PC by Polish Spectral Games, and published by Kalypso Media USA. It is in no way connected to Global Ops released by Barking Dog/EA in 2002.
Since the game refers to the events of this spring and summer, we presume Spectral Games did not spend more than a year working on the title. You can witness the result in the trailer:
How’s this for the story:
The notorious Russian Mafia boss and weapons dealer, Yebievdenko, has a new toy for sale: an atom bomb. The CIA learns of his plans to sell it to a notorious Libyan dictator. The fear is that it will be used to in a terrorist attack against the USA as payback for the American involvement in the Libyan conflict.
Our skinhead’ed goblin warriors will make their way through “an extensive nine-mission single-player campaign”. You can also play online with other unfortunate owners of Commando Libya on six multiplayer maps. Oh, joy.
Epic makes its Unreal Engine 3 so easily available that even budget game developers can use it, often with not-too-brilliant consequences. Oh well. It doesn’t seem to affect the reputation of the company or the engine, and it does pour gold into Epic’s coffers. Bigger budget to update the current engine (which now apparently runs in a browser), more money to develop the next one, and everyone’s happy.
Are Libyan terrorists the new staple of B-games? Are they going to become more fashionable than evil Russians or Nazi Germans? Variety is good. But I can’t shake off the feeling that rather than making Commando Libya topical and relevant, it makes the game funny. Maybe that’s not such a bad thing.