Despite the fact that next-gen hardware is expected to be far more powerful than what we have at the moment, John Carmack, the guy behind id Software and titles like Doom and Quake, believes that the upcoming console releases from Microsoft and Sony will still have plenty of games that are capped at 30 frames per second.
While most responses to this revelation will likely be along the lines of, “well that’s fine, I’ll carry on PC gaming then,” it’s a shame for the console users out there who might have been hoping for a 60FPS minimum on next-gen games. While 30 is acceptable in some cases, it never looks as fluid as 60.
To quote the man himself, after a request on rumours that next-gen power would eliminate 30FPS games, he said: “@Razor81_ unfortunately, I can pretty much guarantee that a lot of next gen games will still target 30 fps.”
However we can assume that any game that requires a lock at 30 FPS would be using a lot of the hardware for something other than high frame rates, so perhaps these sorts of games will be designed around something else. Ultra high texture resolution perhaps or much further draw distances. All that extra hardware power won’t just be sitting idle.
KitGuru Says: What do you think will be bolstered thanks to the still low-locked frame rates?